﻿using GameFramework.UI.FairyGUI;
using UnityEngine;

namespace GameLogic.UI
{
    public sealed class GameFairyGUIConfiguration : IFairyGUIConfiguration
    {
        public Vector2Int DesignResolution { get; } = new Vector2Int(720, 1280);
        public ScreenMatchMode ScreenMatchMode { get; } = ScreenMatchMode.MatchWidth;
        public Color MaskLayerColor => new Color(0f, 0f, 0f, 0.6f);
        public float MaskLayerBlurSize => 0.3f;
        public int MaskLayerDownSample => 2;
    }
}